Wednesday, 24 July 2013

Review - ADVENTURES OF SUPERMAN #12



I'm certain most readers will undoubtedly agree that when Mark Waid declares something "the best Superman story I've read in years," it's worth checking out. Of course, most Superman fans are already in the know about "Adventures of Superman," the digital-first comic from DC Entertainment. For those of you that aren't, "Adventures of Superman" #12 written by Rob Williams and drawn by Chris Weston is a very enjoyable story, but not necessarily the best Superman story in recent memory. It is, however, the best Ma Kent story ever.

Parents will find this tale especially poignant as it is told from Martha Kent's perspective as she watches her son return to his life in another town with other responsibilities that she has no deep knowledge of. She knows what she taught her son, she's seen the things he can do, but like any parent, she is unable to keep an eye on her child forever. It's that letting go and wondering that fuels the narrative from Williams. The writer gives readers the unfiltered thoughts of a mother whose son just happens to be the most powerful being on the planet. The story beyond the captions is a mix-tape of highlights from the Last Son of Krypton's career: fighting Luthor and Brainiac, rescuing Lois Lane and being hollered at by Perry White.

Those scenes are given just enough room to breathe and more than enough space to show off the talent of artist Chris Weston, who handles the colors and the line work. The foes of Superman are classic versions: the robotic alien Brainiac, the purple and green bandolier wearing Lex Luthor. Weston builds the story to fill the horizontal screen of a computer or mobile device with sufficient details also appearing in the "larger image" once the guided view display zooms out to reveal the entire screen imagery. The scene with Adam Strange gets wider and more intimidating, while Superman flying through space dynamically crosses out of panels, tying the entire page together as one image with inferred motion for Superman in an iconic pose.

While so many charges of heartlessness and out-of-character decisions and actions have been levied the Man of Steel's way of late, it really is enjoyable to read a comic with soul and compassion, especially when it features Superman. Williams packs humanity into this series, continuing the short-lived but growing tradition of strong stories in the pages of "Adventures of Superman." Whether you're waiting for the paper copy or considering downloading the digital version of the series, "Adventures of Superman" #12 is one that absolutely should not be missed.

Interview - Warren Louw - South African Illustrator

Interview: Warren Louw

Interview with Fortress of Solitude.

There aren’t many South African illustrators who can boast working on DC comic book cover art. Specializing in various styles and techniques, illustrating beautiful woman, creating character designs and storyboards Warren Louw is a remarkable talent in the industry. Equipped with a 24” iMac, an A4 Intuos 3 and Photoshop Louw has managed to create some spectacular art pieces for clients, both local and international. Warren answered a few questions regarding his work and passion for art.

When did you know that you wanted to be an artist and how did you pursue that dream?

Basically, I became an artist, because thats what I discovered I loved at a very early age. Its the whole practice of challenging yourself to continually find more and more ways to only become better at what you do. Its a way of life. One that I want to find deeper and deeper ways of enjoying. Just from doing this, I’ve become more noticed. So, I just keep on doing what I love. From there, work finds me and I just keep the cycle going

What has shaped your style and approach to illustration? Name some of your greatest influences.


Beauty with the power to trigger emotion. This goes for real life (which is a big one for me) and the work of other artists such as (in no particular order) Adam Hughes, J.Scott Campbell, Serge Birault, Gil Elvgren, Holdeen, Range Murata, Shunya Yamashita, Takuji Kawano and others… I guess it all started in my teens when I was very drawn to the characters in the Final Fantasy series. From there it evolved to various other Japanese game illustrators which was then blended up with mostly American and other international influences. So its basically my personal blend of east meets west.

What did you do for D.C. Comics and how did your involvement with them come about? What was is like working with them?

So far I’ve only created a cover to Power Girl, which happened to be the issue that put the series to an end (issue 27). There was brief talk of future covers to other DC comics, but that hasn’t yet been followed up. Working with them was cool. They were easy to work with, and we seemed to just be on the same page, which is how it always seems to be when dealing with international clients. What lured them my way was actually my ImagineFX cover, and it wasn’t long and they were contacting me.

What are you busy with currently?


Well I’ve recently finished off a few very cool illustrations for a gaming company in LA, Phoenix Age. I’ve recently been put on a Carnival City job, and Im busy finishing off the last super hero (of which there are 10) for a local company, Transman.

How has the creative industry changed since you started? Are there many opportunities for illustrators in South Africa?

Hmm… I doubt its changed that much over the few years I’ve been involved. I’ve just grown to become more aware of the industry here and yes, there are many opportunities for decent illustrators here in SA. Advertising agencies and various other companies will often need artwork on a regular basis for their clients locally and abroad. Often they have to settle for average talent just because they aren’t aware of what else SA really has to offer. So its really up to us artists to really start producing the very best of what we have to offer and expose ourselves in whichever ways we can. Word of mouth travels fast, so you want your art to speak loud and clear for you. This is the only way we will raise the bar to create even bigger opportunities for illustrators in SA.

What would you still like to achieve?

Levitation, telekinesis, spontaneous regeneration, and maybe a few more covers Well I’m actually becoming more and more interested in relocating and working for one of the big game developers out there as an illustrator or character designer. So ya, that would be cool.

How can people get in contact with you and your work?

You can find my work on warrenlouw.devianart.com, warrenlouw.cgsociety.org, warrenlouw.cghub.com and for the latest on my work, you can follow me on www.facebook.com/artofwarrenlouw where you can also contact me.

Any other thoughts or advice for budding artists?

Every time you create something give it everything you got and don’t give up!!! Um, and what do I mean by “everything”? Well right now you’re only as good and can give as your awareness allows you. So the key is to increase that awareness. There is one very effective way of doing this… Use reference! Reference is there as your guideline to help steer you in the right direction. Its there as your co-pilot. It helps develop your judgment and understanding in detail of what looks right and what just doesn’t. Far too many artists start out with either a lack of it, or totally leave this part out. Thats what you do when you want to strengthen bad habits that can be hard to undo. Yeah, there are some incredible humans out there who have gotten very far with art without much reference, but those prodigies are very rare, and even they could do better with the use of reference. If its good enough to be used by the old masters through hundreds of years, then its a good idea for you.

Dream more. Your imagination is what helps you create a blueprint of a potential future for you to flow towards, so visualize more of the you you want to become and have fun doing it! The better the relationship you build with your mind, the better the relationship you will build with your life. As Buddha once said “The mind is everything. What we think, we become”.

The next step in the formula is to believe in yourself! But, its gotten to the point where this saying is so overused and so misunderstood that we’ve forgotten its true power. All you have to do is know that if you keep at what your trying to achieve, that you can totally do it no matter what. So just keep on practicing. Also remember that making mistakes is totally awesome! They can be your biggest teacher ever!

Give yourself a break and relax if you ever find yourself frustrated as hell and doubting yourself. Trying to do anything when you’re deep in your angers and frustrations is never a good idea and the results will be a far from awesome. You can pretty much apply that to everything in life.

Lastly and most importantly above all else, enjoy creating

Tutorial - How to draw Iron Man's Helmet

STEP 1. Let's start shall we? Begin by making a total egg shape or oval shape for the head guide of Iron Man's head. Sketch in one horizontal facial guideline like so, then proceed to step two.


STEP 2. Iron Man's mask has a few angles so you will have to pay close attention when drawing out the actual structure of his face and head. Start at the top and simply round out the top portion of the helmet. You will then come down the sides straight, then draw an angled line to form the jaw and then the chin. Make some ear like shapes on the sides of the head, then proceed to step three once you have drawn the definition line for the chin.


STEP 3. You will now start drawing out the inner lining that will eventually form a frame for Iron Man's face. Start in the middle between the forehead and draw a long shape that sort of points at the end. Once that is done you can draw the structure of the face using the lining you see here. The mouth part of the face should be the darkest line on his face.


STEP 4. For the last drawing step draw the shapes of the eyes, and connect the two with a middle robotic brow like you see here. Erase your mistakes and then you're done.


STEP 5. I told you it was going to be easy drawing Iron Man. All you have to do now is color him in to perfection. I hope you enjoyed this tutorial that showed you how you can draw Iron Man using a simple line work.

News - New Tomb Raider comic 'will lead directly into the sequel'

A new Tomb Raider comic "will lead directly into the sequel" to Crystal Dynamics' well-received 2013 series reboot, according to veteran writer Gail Simone.

Announced by publisher Dark Horse Comics at San Diego Comic-Con and due for release in February 2014, the comic is set shortly after the events of the game and will take Lara on a globetrotting adventure, Simone told Kotaku.


"I chose to do this series solely because I loved the game so much, so we're definitely keeping the tone of the game," she said.

"I've always loved the classic, cool Lara Croft, but this feels like her origin story, like we're seeing her before she becomes the icon, and it's very compelling to me. The storytelling in the game hooked me instantly.

"The biggest difference is, the game told a claustrophobic story in an isolated setting. We are going globetrotting," Simone continued.

"We start just a few weeks after the end of the game, and this is all in continuity, it will be Tomb Raider canon, and lead directly into the sequel. This is what got me excited; we get to be part of Lara Croft history."

Despite releasing to widespread critical acclaim, publisher Square Enix said in March that Tomb Raider was among a number of its major console releases that failed to meet sales targets.

We said in our Tomb Raider review: "Violent, scary, ambitious, inventive: a lack of tombs and unconvincing characters can't mar a blockbuster return to form for Tomb Raider."

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