Announced by publisher Dark Horse Comics at San Diego Comic-Con and due for release in February 2014, the comic is set shortly after the events of the game and will take Lara on a globetrotting adventure, Simone told Kotaku.
"I chose to do this series solely because I loved the game so much, so we're definitely keeping the tone of the game," she said.
"I've always loved the classic, cool Lara Croft, but this feels like her origin story, like we're seeing her before she becomes the icon, and it's very compelling to me. The storytelling in the game hooked me instantly.
"The biggest difference is, the game told a claustrophobic story in an isolated setting. We are going globetrotting," Simone continued.
"We start just a few weeks after the end of the game, and this is all in continuity, it will be Tomb Raider canon, and lead directly into the sequel. This is what got me excited; we get to be part of Lara Croft history."
Despite releasing to widespread critical acclaim, publisher Square Enix said in March that Tomb Raider was among a number of its major console releases that failed to meet sales targets.
We said in our Tomb Raider review: "Violent, scary, ambitious, inventive: a lack of tombs and unconvincing characters can't mar a blockbuster return to form for Tomb Raider."
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